Processor: A CPU with SSE2 support. Windows Vista SP2 and unix-like systems other than Linux are not officially supported but might work. OS: 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10.12 Sierra or higher). Game plays slow because the emulator looses a lot of time emulating the. If all else fail: Get a faster CPU.This is a fork of the Dolphin Emulator that supports the Oculus Rift (CV1 and. Setting it to 1 or 2 is usually good enough.There are a few titles that work better with different emulator engines but unplayably slow.DSP HLE is the fastest DSP Emulator Engine. Refer to this page for a list of titles that require disabling Dual Core.JIT Recompiler is the fastest engine and is recommended on almost all titles. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles. A graphics card that supports Direct3D 11 / OpenGL 4.4 / Vulkan 1.1 is recommended.Dolphin is shipped with default settings for the most optimal performance, you do not usually need to change anything on your first time Dolphin setup.Provides a significant speedup on modern systems. Graphics: A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0).
![]() Direct3D 11 is a good fallback option for stability or compatibility reasons. Depending on the game and the graphics card: Vulkan will generally provide the best performance for Nvidia and AMD, while Direct3D 12 is preferred on Intel. Recommended on almost all titles.Some of these settings will improve emulation compatibility in exchange of PC performance. Cubeb is the faster backend. See DSP LLE for more details. Dolphin Emulator Running Slow Full Control OverD3D and Vulkan are well supported for Exclusive Fullscreen. More details on its benefits can be found on Progress Report of July 2014. This results in minimal latency which is important for competitive games such as Super Smash Bros. Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. Use Fullscreen toggles between fullscreen and windowed mode. Student microsoft office 2011 for macCompile Shaders Before Starting can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times.The emulation can suffer slowdowns from extreme multiplier options in Internal Resolution, Anisotropic Filtering, and Anti-Aliasing settings. Skip Drawing is NOT recommended as it causes rendering issues in many games. Exclusive Ubershaders is the most effective at reducing shader compilation stutter but should NOT be used unless you've encountered stuttering with Hybrid Ubershaders and have a very powerful GPU. Hybrid Ubershaders is the recommended setting for most GPUs as it reduces shader compilation stutter with minimal performance impact. Specialized (Default) should be used as a fallback for older systems or GPUs that do not work well with ubershaders such as some mobile GPUs. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the Borderless Fullscreen checkbox under Graphics > Advanced > Misc. ![]() Disable it only when running a game that requires it. Store EFB Copies to Texture Only - Enabled by default. However a small number of titles hate this setting.
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